Character Information
Character Name
Player Name
Age
Height
Weight
Gender
Species
Speed (Land)
Sanctity
Speed (Swim)
Religion
Speed (Fly)
HD
Size Category
Attributes
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Base
Magic
Bonus
Penalty
Total
Modifier
Roll
Saving Throws
Ego
Fortitude
Reflex
Will
Total
Total
Total
Total
Base
Base
Base
Base
Cha
Con
Dex
Wis
Magic
Magic
Magic
Magic
Misc.
Misc.
Misc.
Misc.
Temp
Temp
Temp
Temp
Save
Save
Save
Save
Advanced Combat
 
Magic Touch Attack:
Martial Touch Attack:
Opposed (Trip):
Opposed (Shove):
Opposed (Trample):
Grapple
Total
Feat
Misc.
Temp
Roll
Conditions and Temporary Effects
Active Conditions
Hit Points
Current HP:
Max HP:
Constitution:
Progression:
Misc. HP:
Rolled HP:
Initiative
Total
 
=
Dex
 
+
Misc
Wound and Base Attack
Wound DC
Base Attack
Armor Class
Total AC:
Touch AC:
Flat-Footed AC:
Armor:
Shield:
Natural:
Deflection:
Parry:
Dodge:
Insight:
Misc:
Vitals and Resistances
Rest:
Death Saves:  
Damage Reduction
/
Resistance
Notes
Definitions, Traits, & Afflictions
Attack Curve
Magic Type
Specialty
Natural Int Mod
Base Skill Growth
Skills Known
Total Skill Points
Unspent Skill Point
Species Info/Traits
Versatile?
Mystic?
Definitions
Diffuse Background?
Primary
Secondary
Afflictions
Abilities and Feats
Close Range
Medium Range
Long Range
Spell Proficiency
Resources
Remaining: 
Maximum: 
Abilities
HD Source
Use(s): Max Uses: Resource:
Target/Effect:
Duration:
DC:
Ability Type?
Dice Rolled?
Spell Resistance?
Range:
Action:
Saving Throw:
Spell Proficiency?
Ability Description:

Feats
HD Source

Spell Casting

Primary Mental Attribute(PMA):
Caster Level: Spell Penetration Bonus: Spell Proficiency:
Close Range: Medium Range: Long:
Simplex Spells
Per Day: Remaining:

 Simplex Number Prepared: 
School:
Casting Time:
Effect:
Saving Throw:
Type of Spell:
Harmless?
Components:
Range:
Duration:
Dice Rolled:
On Success:
Spell Resistance?
Description:
Advanced
DC Modifier:
Level 2 Spells
Per Day: Remaining:

Known    Memorized  Number Prepared: 
School:
Casting Time:
Effect:
Saving Throw:
Type of Spell:
Harmless?
Components:
Range:
Duration:
Dice Rolled:
On Success:
Spell Resistance?
Description:
Advanced
DC Modifier:
Level 4 Spells
Per Day: Remaining:

Known    Memorized  Number Prepared: 
School:
Casting Time:
Effect:
Saving Throw:
Type of Spell:
Harmless?
Components:
Range:
Duration:
Dice Rolled:
On Success:
Spell Resistance?
Description:
Advanced
DC Modifier:
Level 6 Spells
Per Day: Remaining:

Known    Memorized  Number Prepared: 
School:
Casting Time:
Effect:
Saving Throw:
Type of Spell:
Harmless?
Components:
Range:
Duration:
Dice Rolled:
On Success:
Spell Resistance?
Description:
Advanced
DC Modifier:
Level 8 Spells
Per Day: Remaining:

Known    Memorized  Number Prepared: 
School:
Casting Time:
Effect:
Saving Throw:
Type of Spell:
Harmless?
Components:
Range:
Duration:
Dice Rolled:
On Success:
Spell Resistance?
Description:
Advanced
DC Modifier:
Level 1 Spells
Per Day: Remaining:

Known    Memorized  Number Prepared: 
School:
Casting Time:
Effect:
Saving Throw:
Type of Spell:
Harmless?
Components:
Range:
Duration:
Dice Rolled:
On Success:
Spell Resistance?
Description:
Advanced
DC Modifier:
Level 3 Spells
Per Day: Remaining:

Known    Memorized  Number Prepared: 
School:
Casting Time:
Effect:
Saving Throw:
Type of Spell:
Harmless?
Components:
Range:
Duration:
Dice Rolled:
On Success:
Spell Resistance?
Description:
Advanced
DC Modifier:
Level 5 Spells
Per Day: Remaining:

Known    Memorized  Number Prepared: 
School:
Casting Time:
Effect:
Saving Throw:
Type of Spell:
Harmless?
Components:
Range:
Duration:
Dice Rolled:
On Success:
Spell Resistance?
Description:
Advanced
DC Modifier:
Level 7 Spells
Per Day: Remaining:

Known    Memorized  Number Prepared: 
School:
Casting Time:
Effect:
Saving Throw:
Type of Spell:
Harmless?
Components:
Range:
Duration:
Dice Rolled:
On Success:
Spell Resistance?
Description:
Advanced
DC Modifier:
Level 9 Spells
Per Day: Remaining:

Known    Memorized  Number Prepared: 
School:
Casting Time:
Effect:
Saving Throw:
Type of Spell:
Harmless?
Components:
Range:
Duration:
Dice Rolled:
On Success:
Spell Resistance?
Description:
Advanced
DC Modifier:
Skills
Unspent Skill Points Total Skill Points
Trained? Skill Name Use Untrained? Key Roll Total Attribute Skill Points Misc.
Acrobatics* Yes Str
Balance Yes Dex
Beguile Yes Cha
Bushcraft No Wis
Conceal Yes Dex
Concentration Yes Con
Counterfeit No Int
Craft: No Int
Craft: No Int
Craft: No Int
Discern Intent Yes Wis
Diplomacy Yes Cha
Disguise Yes Cha
Escape Artist Yes Dex
Gather Information Yes Cha
Haggle Yes Cha
Heal No Wis
Intimidate Yes Cha
Investigate Yes Int
Knowledge No Int
Knowledge No Int
Knowledge No Int
Knowledge No Int
Knowledge No Int
Knowledge No Int
Listen Yes Wis
Lockpicking No Dex
Move Silently* Yes Dex
Perform No Cha
Perform No Cha
Perform No Cha
Profession No Int
Profession No Int
Ride* Yes Dex
Sleight Of Hand Yes Dex
Spot Yes Wis
SabotageDevice No Int
Swim* Yes Str
Use Rope Yes Dex
Armor/Weapons
Armor, Shield, and Focus
Armor
Shatter Resistance
Hit Points
Armor Bonus
AC Dex Limit
Skill Penalty
Shield
Shatter Resistance
Hit Points
Shield Bonus
AC Dex Limit
Skill Penalty
Focus
Shatter Resistance
Hit Points
Enhancement
Notes

Face

Neck


Shoulders


Ring 1


Ring 2


Hands


Forearms


Upper Arms


Torso


Waist


Feet


Inventory

Total Carry Weight: 

Items

Item Name
Location
Quantity
Unit Weight
Total Weight
Debits:
Credits:
Running Total:
Settings
Skill Growth Modifier:
Automatic Feat/Ability Grants:
No Constitution Score:
No Intelligence Score:
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Room Type {{roomtype}}
Result {{computed::roomroll}}
{{#notes}}
{{notes}}
{{/notes}}
{{#title}}
{{title}}
{{/title}} {{#subtitle}}
{{subtitle}}
{{/subtitle}}
{{#fullattack}} {{#attack1}}
{{attack1_label}}
{{attack1}}
Next Step
{{#rollTotal() computed::attack1_next 0}}[Damage](~{{characterid}}|{{attack1_damage_action}}){{/rollTotal() computed::attack1_next 0}} {{#rollTotal() computed::attack1_next 1}}[Confirm Critical](~{{characterid}}|{{attack1_confirm_action}}){{/rollTotal() computed::attack1_next 1}}
{{/attack1}} {{#attack2}}
{{attack2_label}}
{{attack2}}
Next Step
{{#rollTotal() computed::attack2_next 0}}[Damage](~{{characterid}}|{{attack2_damage_action}}){{/rollTotal() computed::attack2_next 0}} {{#rollTotal() computed::attack2_next 1}}[Confirm Critical](~{{characterid}}|{{attack2_confirm_action}}){{/rollTotal() computed::attack2_next 1}}
{{/attack2}} {{#attack3}}
{{attack3_label}}
{{attack3}}
Next Step
{{#rollTotal() computed::attack3_next 0}}[Damage](~{{characterid}}|{{attack3_damage_action}}){{/rollTotal() computed::attack3_next 0}} {{#rollTotal() computed::attack3_next 1}}[Confirm Critical](~{{characterid}}|{{attack3_confirm_action}}){{/rollTotal() computed::attack3_next 1}}
{{/attack3}} {{#attack4}}
{{attack4_label}}
{{attack4}}
Next Step
{{#rollTotal() computed::attack4_next 0}}[Damage](~{{characterid}}|{{attack4_damage_action}}){{/rollTotal() computed::attack4_next 0}} {{#rollTotal() computed::attack4_next 1}}[Confirm Critical](~{{characterid}}|{{attack4_confirm_action}}){{/rollTotal() computed::attack4_next 1}}
{{/attack4}} {{#attack5}}
{{attack5_label}}
{{attack5}}
Next Step
{{#rollTotal() computed::attack5_next 0}}[Damage](~{{characterid}}|{{attack5_damage_action}}){{/rollTotal() computed::attack5_next 0}} {{#rollTotal() computed::attack5_next 1}}[Confirm Critical](~{{characterid}}|{{attack5_confirm_action}}){{/rollTotal() computed::attack5_next 1}}
{{/attack5}} {{/fullattack}} {{#fullattackconfirm}}
Confirmation Roll
{{confirm}}
Damage
[Normal Damage](~{{characterid}}|{{confirm_normal_action}}) [Critical Damage](~{{characterid}}|{{confirm_critical_action}})
{{/fullattackconfirm}} {{#rest}}
Multiplier
{{rest_multiplier}}
HP Restored
{{computed::rest_healing}}
Current HP
{{computed::rest_hp}} / {{computed::rest_hp_max}}
{{/rest}} {{#allprops() title subtitle desc color characterid fullattack fullattackconfirm rest deathsave rest_multiplier rest_summary rest_healing rest_hp rest_hp_max rest_death_save_removed attack1 attack2 attack3 attack4 attack5 attack1_label attack2_label attack3_label attack4_label attack5_label attack1_next attack2_next attack3_next attack4_next attack5_next attack1_damage_action attack2_damage_action attack3_damage_action attack4_damage_action attack5_damage_action attack1_confirm_action attack2_confirm_action attack3_confirm_action attack4_confirm_action attack5_confirm_action confirm confirm_normal_action confirm_critical_action}}
{{key}}
{{value}}
{{/allprops() title subtitle desc color characterid fullattack fullattackconfirm rest deathsave rest_multiplier rest_summary rest_healing rest_hp rest_hp_max rest_death_save_removed attack1 attack2 attack3 attack4 attack5 attack1_label attack2_label attack3_label attack4_label attack5_label attack1_next attack2_next attack3_next attack4_next attack5_next attack1_damage_action attack2_damage_action attack3_damage_action attack4_damage_action attack5_damage_action attack1_confirm_action attack2_confirm_action attack3_confirm_action attack4_confirm_action attack5_confirm_action confirm confirm_normal_action confirm_critical_action}} {{#desc}}
{{desc}}
{{/desc}}